![]() I've started setting up the estim crafting branch. There's currently one randomly-generated objective for each color of specimen, but more will be added, soon. These randomly-generated objectives can award specimen and fekels, making it easier to obtain specimen that was previously very difficult to obtain (green and purple, notably). Notably, the game will now automatically generate random objectives for you whenever you're running low. A couple objectives that were not working before have been fixed, and several new ones have been added. The objective system has been overhauled. As you might expect, subjects who enjoy pain play tend to have higher pain thresholds and lower pain sensitivity. The realtime HUD now indicates how much pain a subject is currently experiencing, as well as that subject's "maximum pain threshold" - the point at which their sexual experience is ruined. ![]() All pain-causing interactions have been rebalanced/polished. The pain system has been entirely overhauled.
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